In this episode of The Plumbob Report, Becca and Danny look at a fan-made life sim built by a single developer for Mac and Windows. The game is in development and is called SimGodi in the hosts' notes, though the official site now uses the name SimGoodie, so the branding may still change. The hosts set the stage, then play the developer's own walkthrough of what he is building and why.

The project aims for the depth of The Sims 2 combined with the breadth of The Sims 3. Listeners get an early, candid look at a work in progress, including what exists today, what is still broken, and where the developer is asking for help.

  • Character systems: Each character is a Godi with wants, fears, a life aspiration, personality traits, moods and visible buffs such as feeling rested.
  • Work and skills: An info panel covers basic needs, friends, skills with 10 levels each and jobs, using Ada the level-one baker as an example. Moods and needs affect job performance, and characters can receive homework to improve it.
  • Memories and gossip: Characters hold long-term and normal memories (about 25 active), betrayal lasts about five days, and gossip travels physically through town within roughly eight meters. A test panel also shows weather, including rain, thunderstorms and forecasts.
  • Build mode and known bugs: Build mode is planned to support up to five floors and curved walls. The developer openly lists current problems, including the build grid, small objects and second-floor building.
  • World and lore: Goodhaven is an open world with the mountain neighborhood of Linden Rise, different cultures and story progression that continues elsewhere while you play. The humor draws on The Office and Parks and Recreation, and a prized pear is a symbol that everyone wants.

The developer also explains his call for 3D animators and world builders, since he is working on the game alone in his free time, and shares why he is building it: he has been a Sims fan since age five and once ran a Sims fan site.

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