InZOI Producer and Director Hyungjun "Kjun" Kim shared the first real look at Canvastown, a multiplayer mode being developed alongside the core life simulation, in a developer diary posted ahead of the TapTap Game Fest in Shanghai. The mode has been in the works by a small team since Kjun first floated the concept in November 2025, and this is the most detailed preview players have seen so far.
What Canvastown actually is
Canvastown is a separate experience from the main InZOI gameplay, accessed through a dedicated button in the UI. When you enter, you first create or pick an avatar Zoi, then land in MyHome, a personal space you can fully customize or furnish with homes shared through Canvas.
The central social hub is a place called the AR Company, where up to 50 players per channel can hang out, chat via text, and interact with NPC employees who respond based on their assigned personalities and current situations. A control tablet near the center of the hub lets you teleport to other players' MyHome spaces and interact with objects and Zois there. Private sessions are also available for solo play or friend-only groups.
Kjun was clear about what this is not, at least right now: "features like building an entire city from scratch or laying down roads, as rumored online, are not available yet." Terrain editing and city decoration are planned for later. He repeatedly framed Canvastown as a side project and was candid about its early state, writing "looking at the current build makes me sigh."
Scenarios and mini-games
Where Canvastown gets interesting is in its scenario system. Players can create and play through story setups, either alone or with others, where Zois take on assigned roles. Six example scenarios were shown in the development video, each with distinct premises and timed ending conditions:
- A CEO returning to his grandmother's farmland and reuniting with a childhood crush, with a choice to sell or stay after 17 hours
- A hairdresser who writes down customer secrets, with an option to flee town or return the money after 21 hours
- A convenience store worker dealing with a difficult manager but bonding with a regular customer
- A homeless woman hunting a legendary treasure before a 32-hour deadline
- A husband at risk of losing his job while supporting a wife and triplets, with no set ending
- A woman who lost her memories, only to discover after 20 hours that her supposed lover is a stalker
These scenarios can end at their trigger point or be continued at the player's choice. Beyond the built-in tools, Kjun confirmed modding support, specifically script mods, so players can build entirely new experiences from scratch. Racing and parkour mini-games were also demoed, with the team hoping to eventually bring Canvastown mini-games into the main simulation too.
Where things stand
No release date was given. Kjun described Canvastown's future as contingent on the TapTap Game Fest reception, writing, "I told the company that I would decide the future of Canvastown based on the event's outcome." He also stressed that the small Canvastown team has "never superseded the efforts to improve the main life simulation aspect," a reassurance likely aimed at players who want the core InZOI experience prioritized.
Outside of Canvastown, the same week's developer diary covered ongoing work on the main game: a polished event system with married couple dates, restaurant mode fixes, autonomy improvements including multi-floor pathfinding and relationship-based house ejections, and continued expansion of the Create-a-Zoi tools. The core simulation clearly remains the primary focus.
"I want to merely provide a solid foundation, and I want it to be you who will be writing the stories upon it," Kjun wrote. If Canvastown lives up to that promise, it could give InZOI a creative sandbox layer that no other life sim currently offers.
